Documentation
¶
Index ¶
- type LogEntryMessage
- type LogLevel
- type LogProcessMessage
- type LogRenderer
- type LogScopeFinished
- type LogScopeStarted
- type Logger
- func (logger *Logger) AddPercentage(addpercentage int)
- func (logger *Logger) AddProgress(addprogress int64)
- func (logger *Logger) Bar(scope string) *Logger
- func (logger *Logger) BarWithSize(total int64, scope string) *Logger
- func (logger *Logger) Debugf(format string, args ...interface{})
- func (logger *Logger) Errorf(format string, args ...interface{})
- func (logger *Logger) Finish(success bool)
- func (logger *Logger) Infof(format string, args ...interface{})
- func (logger *Logger) IsLogLevelEnabled(level LogLevel) bool
- func (logger *Logger) Logf(level LogLevel, format string, args ...interface{})
- func (logger *Logger) Scoped(scope string) *Logger
- func (logger *Logger) SetPercentage(percentage int)
- func (logger *Logger) SetProgress(progress int64)
- func (logger *Logger) Tracef(format string, args ...interface{})
- func (logger *Logger) Warnf(format string, args ...interface{})
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type LogEntryMessage ¶
type LogEntryMessage struct {
// Level is level o Log
Level LogLevel
// contains filtered or unexported fields
}
LogEntryMessage is a struct sends new message with certain level to node specified by scopes
func NewLogEntryMessage ¶
func NewLogEntryMessage(scopes []string, level LogLevel, format string, a ...interface{}) *LogEntryMessage
NewLogEntryMessage creates a new log entry with path 'scopes', log level 'level', and message format, a...
func (*LogEntryMessage) GetMessage ¶
func (entry *LogEntryMessage) GetMessage() string
GetMessage returns messages of log
func (*LogEntryMessage) GetScopes ¶
func (entry *LogEntryMessage) GetScopes() []string
GetScopes returns the path of scope
type LogLevel ¶
type LogLevel uint32
LogLevel is level of log
const ( // ErrorLevel is level to print error ErrorLevel LogLevel = iota // WarnLevel will print warnnings WarnLevel // InfoLevel will print info InfoLevel // DebugLevel will output debug info DebugLevel // TraceLevel will output trace info TraceLevel // NoProgress refers that the node is not a progress bar NoProgress = 0 // DefaultProgress refers that the node has progress bar without known progress size DefaultProgress = 100 )
type LogProcessMessage ¶ added in v1.3.3
type LogProcessMessage struct {
Progress int64
Addprogress int64
Percentage int
Addpercentage int
// contains filtered or unexported fields
}
LogProcessMessage sends progress message to node specified by scopes
func NewLogProcessMessage ¶ added in v1.3.3
func NewLogProcessMessage(scopes ...string) *LogProcessMessage
NewLogProcessMessage creates a log process
func (*LogProcessMessage) GetScopes ¶ added in v1.3.3
func (entry *LogProcessMessage) GetScopes() []string
GetScopes returns scopes of entry
type LogRenderer ¶ added in v1.3.3
type LogRenderer interface {
// RenderScopeStarted will start a render job specified by entry
RenderScopeStarted(entry *LogScopeStarted)
// RenderScopeFinished will finish render job of node specified by entry
RenderScopeFinished(entry *LogScopeFinished)
// RenderMessage will send new messages to node specified by entry
RenderMessage(entry *LogEntryMessage)
// RenderProcess send progress message to node specified by entry
RenderProcess(entry *LogProcessMessage)
}
LogRenderer interface defines a log which can start/finish and render
type LogScopeFinished ¶
type LogScopeFinished struct {
// contains filtered or unexported fields
}
LogScopeFinished sends finished message and finish status(succeed or failed) to node specified with path
func NewLogScopeFinished ¶
func NewLogScopeFinished(success bool, scopes ...string) *LogScopeFinished
NewLogScopeFinished will create LogScopeFinished
func (*LogScopeFinished) GetScopes ¶
func (entry *LogScopeFinished) GetScopes() []string
GetScopes will returns scopes of LogScopeFinished
func (*LogScopeFinished) Success ¶
func (entry *LogScopeFinished) Success() bool
Success returns wheter to LogScopeFinished has finished successfully
type LogScopeStarted ¶
type LogScopeStarted struct {
// contains filtered or unexported fields
}
LogScopeStarted sends start message to with time stamp to node specified by scopes
func NewLogScopeStarted ¶
func NewLogScopeStarted(total int64, scopes ...string) *LogScopeStarted
NewLogScopeStarted will create a LogScopeStarted with LogScopeStarted. scopes is path of log. If the total is not 0, then it starts a log with progress bar
func (*LogScopeStarted) GetProgressSize ¶ added in v1.3.3
func (entry *LogScopeStarted) GetProgressSize() int64
GetProgressSize returns size of progress
func (*LogScopeStarted) GetScopes ¶
func (entry *LogScopeStarted) GetScopes() []string
GetScopes will return scopes path of entry
type Logger ¶
type Logger struct {
// contains filtered or unexported fields
}
Logger is a log object with a log level, scopes and entries chan.entries Channel will render all entries it receive after calling (*Logger).streamEntries function
func NewLogger ¶
func NewLogger(level LogLevel, renderer LogRenderer) *Logger
NewLogger creates a log object with new generated entries channel. And use renderer as renderer of logger
func (*Logger) AddPercentage ¶ added in v1.3.3
AddPercentage will sets progress of logger
func (*Logger) AddProgress ¶ added in v1.3.3
AddProgress will add progress of logger
func (*Logger) BarWithSize ¶ added in v1.3.3
BarWithSize creates a node with progress bar which has a certain progress size and name (scope)
func (*Logger) Finish ¶
Finish will finsh a log with success status (true for succeed, false for failed), it will sends a NewLogScopeFinished to logger
func (*Logger) IsLogLevelEnabled ¶
IsLogLevelEnabled returns wheter a log will print to Writer
func (*Logger) SetPercentage ¶ added in v1.3.3
SetPercentage will sets progress of logger
func (*Logger) SetProgress ¶ added in v1.3.3
SetProgress will sets progress of logger
